Delivery & operations

Agency capacity planning: can you actually take the next project?

A team with 35 free hours a week can still be unable to start a project that needs 30. Here's the role-level capacity calculation that tells you yes or no before you sign.

·5 min read

The question every agency owner answers badly is "can we take this on?" The usual method is to picture the team, feel a vague sense of whether everyone looks busy, and say yes. Then the work lands, and it turns out one person was already the bottleneck on three other things.

Capacity planning is not complicated. It's two numbers — what you can sell, and what you've already promised — kept honest at the level of individual roles rather than the team as a whole. That last part is where most of it falls down.

Start with sellable hours, not working hours

Nobody on your team delivers 40 client-facing hours a week. Once you take out leave, holidays, internal meetings, admin, pitching and the general friction of being a person, a full-time delivery person is realistically good for around 28 billable hours in a working week. Senior people who also sell, hire and review are lower.

Set a sellable figure per role and write it down. It will feel pessimistic. It isn't — it's the number your last twelve months actually produced, and pretending otherwise is how you end up quoting six weeks of work into four.

A hypothetical six-person delivery team:

RolePeopleSellable hrs/week eachTeam hrs/week
Creative lead12020
Designers22856
Specialists22856
Producer / account12424
Total6156

156 hours a week. Not 240.

Now subtract what you've already sold

The mistake here is subtracting in aggregate. You need it by role, because "design hours" and "specialist hours" are not interchangeable no matter how much you'd like them to be at 6pm on a Thursday.

ProjectCreativeDesignSpecialistProducerTotal
Retainer A4128630
Brand build B6204636
Campaign C21022539
Small job D166316
Committed13484020121

Free capacity, by role:

RoleSellableCommittedFree
Creative lead20137
Design56488
Specialist564016
Producer24204
Total15612135

The trap in that table

A new project comes in: 120 hours over four weeks, so 30 hours a week. You have 35 free. The aggregate says yes with room to spare.

Break the 30 hours down by role — say 6 creative, 16 design, 4 specialist, 4 producer — and it's a no. Design has 8 hours free and the project needs 16. You are 8 design hours a week short, which over four weeks is 32 hours of work with nowhere to go.

The 16 free specialist hours don't help. They never do. Aggregate capacity is almost always a lie; role capacity is the real constraint.

Pricing the gap instead of absorbing it

Once you can see the shortfall as a number, it becomes a commercial decision rather than a scramble. Three options, on a project billed at $150/hour with a loaded internal cost of $95/hour:

Do it all internally. Impossible here, but as a baseline: 120 hours × $95 = $11,400 against $18,000 of revenue. Margin $6,600, or 36.7%.

Cover the 32-hour design gap with a freelancer at $110/hour. 88 internal hours × $95 = $8,360, plus 32 × $110 = $3,520, for $11,880. Margin $6,120, or 34%. You give up 2.7 points of margin and the project actually happens.

Push the start date by two weeks so it lands after Brand build B finishes. Full margin, and the only cost is a conversation with the client — usually a much easier conversation than the one where you explain a missed deadline.

The third option is chosen far too rarely. Clients accept a later start much more readily than they accept a late finish, and they only get the choice if you know your constraint before you sign.

Look eight weeks out, not at today

Today's capacity tells you almost nothing. Projects taper, retainers renew, someone's on leave in three weeks. What you need is a rolling view — eight to twelve weeks, by role — that shows where the cliffs are.

Two shapes are worth watching for:

Both are invisible if your plan is a mental image of who looks busy.

Handle the maybes explicitly

Half your future capacity is consumed by work that hasn't been confirmed. If you plan only around signed work you'll be over-committed the moment two proposals land; if you plan around everything in the pipeline you'll turn away work you could have done.

The workable middle is to weight it. Tag pipeline work as likely or possible, and only reserve capacity for the likely column — the proposals where you've had a real conversation about start dates. Everything else is visible in the plan but doesn't reduce free hours. When a possible becomes likely, it moves, and you can see immediately what it displaces.

Build in slack on purpose

A plan that runs at 100% committed is a plan that breaks on the first sick day. Every overrun, every "quick" client request, every reshoot has to come out of somewhere, and if there's no slack it comes out of evenings.

Plan to somewhere around 85% of sellable hours. The remaining 15% isn't waste — it's the buffer that absorbs the variance that always shows up. Agencies that book to 100% don't get more done; they get the same amount done later, angrier, and with more rework.

Do this week

Build the two tables above for your own team. Sellable hours by role, committed hours by role, for the next four weeks. A spreadsheet is fine.

Then take whatever project you're currently deciding about and break its hours down by role instead of as a lump. Most people find one role is 20-30% over and everything else is fine — which is a much more solvable problem than "we're slammed," and a far better thing to know before you send the contract than after.

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